← Back to projects
VR Consumer Behavior Research
Immersive Unity VR retail simulation with published research at ACM VRST '25 and IEEE INFOCOM 2025.
UnityC#RAGVRData Analytics
Overview
Graduate Research Assistant project at Kennesaw State University studying consumer behavior in virtual retail environments. I developed an immersive Unity VR store to simulate real-world shopping and capture granular user interaction telemetry for behavioral analytics.
Publications
- ACM VRST ‘25 — VR-based shopper shelf perception analytics for planogram design
- IEEE INFOCOM 2025 — RAG-driven 3D VR question answering at the edge
Key Features
- Unity VR simulation capturing shopper interaction telemetry
- Behavioral analytics surfacing consumer decision-making patterns
- Co-authored two peer-reviewed publications